Monday, 21 March 2016

Task 3 3d gameplay animation research

As a game animator you’ll be exposed to many more types of animations than what is typically found in a movie like Pixar or Dream Works produces. You may find yourself creating animations for fantasy creatures, giants, combat maneuvers, scripted events, etc. And you’ll do many different types of cycles, not just walk and run cycles.

For instance, most games will need to have a breathing cycle, an idle stance cycle (when the character is standing still) crouching and walking, walking forward while aiming a gun, laying down and crawling forward, the list goes on. You can get an idea of what these look like in the Bringing the Hero to Life for the Indie Game Development Pipeline article.










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